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クリックをすると再生と一時停止を切り替えられます。
描画にほとんど変更点はありませんが、音のイメージに合わせてソリッドな線が点になるようにしました。その際になるべくコードがきれいになるように、イベント・ドリブンを意識して WaveStick クラスが WaveStickDots を呼ぶようにしています。それにあわせて全ての描画クラスを DrawerManager で管理するようにしました。まだ設計については実験中で、今後昨日を追加しながら変更を加えていく予定です。
// Naoto Hieda // https://creativecommons.org/licenses/by-sa/3.0/ // https://gist.github.com/gre/1650294/ EasingFunctions = { // no easing, no acceleration linear: function (t) { return t }, // accelerating from zero velocity easeInQuad: function (t) { return t * t }, // decelerating to zero velocity easeOutQuad: function (t) { return t * (2 - t) }, // acceleration until halfway, then deceleration easeInOutQuad: function (t) { return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t }, // accelerating from zero velocity easeInCubic: function (t) { return t * t * t }, // decelerating to zero velocity easeOutCubic: function (t) { return (--t) * t * t + 1 }, // acceleration until halfway, then deceleration easeInOutCubic: function (t) { return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1 }, // accelerating from zero velocity easeInQuart: function (t) { return t * t * t * t }, // decelerating to zero velocity easeOutQuart: function (t) { return 1 - (--t) * t * t * t }, // acceleration until halfway, then deceleration easeInOutQuart: function (t) { return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t }, // accelerating from zero velocity easeInQuint: function (t) { return t * t * t * t * t }, // decelerating to zero velocity easeOutQuint: function (t) { return 1 + (--t) * t * t * t * t }, // acceleration until halfway, then deceleration easeInOutQuint: function (t) { return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t }, } const width = 400; const height = 400; const bpm = 80 * 4; class Ticker { constructor() { this.lastT = 0; this.f = bpm / 60; this.tickCount = 0; this.tickAmount = 4 * 4; this.callbacks = []; } on(condition, callback) { this.callbacks.push({ condition, callback }); } start() { if (this.handle == undefined) { this.lastT = Date.now(); this.handle = setInterval(() => { this.update(); }, 10); } } update() { let t = Date.now() * 0.001; if (Math.floor(t * this.f) - Math.floor(this.lastT * this.f) > 0) { // this.callback({ tickCount: this.tickCount }); for (const pair of this.callbacks) { if (pair.condition({ tickCount: this.tickCount })) { pair.callback(); } } this.tickCount = (this.tickCount + 1) % this.tickAmount; } this.lastT = t; } } class Stick { constructor({ p, x, y, pg, startT }) { this.x = x; this.y = y; this.l = width / 2; this.lastR = 0; this.targetR = 0; this.r = 0; this.p = p; this.pg = pg; this.startT = startT == undefined ? 1000 : startT; this.isDead = false; } bang({ t }) { this.lastR = this.targetR; // this.targetR = Math.floor(Math.random() * 2) * Math.PI; this.startT = t; } edgeBang({ t }) { const p = this.p; const pg = this.pg; p.drawers.add(new CircleExpand({ x: this.x1, y: this.y1, t, p, pg })); p.drawers.add(new CircleExpand({ x: this.x2, y: this.y2, t, p, pg })); } line({ xh, pg }) { pg.line(-xh, 0, xh, 0); } draw({ t }) { const p = this.p; const pg = this.pg; const durT = 2.5; const tw = p.map(t - this.startT, 0, durT, 0, 1, true); const ease = EasingFunctions.easeInOutCubic(tw); this.r = p.lerp(this.lastR, this.targetR, ease); this.x1 = this.x + this.l * 0.5 * Math.cos(this.r); this.y1 = this.y + this.l * 0.5 * Math.sin(this.r); this.x2 = this.x + this.l * 0.5 * Math.cos(this.r + Math.PI); this.y2 = this.y + this.l * 0.5 * Math.sin(this.r + Math.PI); pg.stroke(255); pg.push(); const x0 = p.lerp(this.x1, this.x2, 0.5); const xh = p.mag(this.x2 - this.x1, this.y2 - this.y1) * 0.5; pg.translate(x0, p.lerp(this.y1, this.y2, 0.5)); pg.rotate(Math.atan2(this.y2 - this.y1, this.x2 - this.x1)); this.line({ t, tw, xh, pg }); pg.pop(); pg.noStroke(); pg.fill(255); pg.circle(this.x1, this.y1, width / 40); pg.circle(this.x2, this.y2, width / 40); } } class WaveStick extends Stick { constructor(args) { super(args); this.spawned = false; } line({ t, tw, xh }) { const p = this.p; const pg = this.pg; if (tw >= 0.5 && this.spawned == false) { p.drawers.add(new WaveStickDots({ p, x: this.x, y: this.y, pg, startT: this.startT })); this.spawned = true; } if (tw < 0.5) { this.spawned = false; } pg.noFill(); const ease = EasingFunctions.easeInOutCubic(1 - Math.abs(1 - tw * 2)); pg.stroke(255, 255 * 1); pg.beginShape(); for (let i = 0; i <= 1; i += 0.01) { const x = p.lerp(-xh, xh, i); const env = (1 - Math.cos(i * Math.PI * 2)) * ease / 2; pg.vertex(x, env * Math.sin(Math.PI * (t * 8 + i * 4 * ease)) * height / 4); } pg.endShape(); } } class WaveStickDots extends Stick { constructor(args) { super(args); } line({ t, tw, xh }) { const p = this.p; const pg = this.pg; if (tw >= 1) { this.isDead = true; return; } pg.noFill(); const alpha = EasingFunctions.easeInOutCubic(p.map(tw, 0.9, 1, 1, 0, true)); pg.stroke(255, 255 * alpha); pg.beginShape(p.POINTS); for (let i = 0; i <= 1; i += 0.01) { const x = p.lerp(-xh, xh, i); const env = (1 - Math.cos(i * Math.PI * 2)) / 2; pg.vertex(x, env * Math.sin(Math.PI * (t * 8 + i * 4 * 1)) * height / 4); } pg.endShape(); } } class CircleExpand { constructor({ t, p, x, y, pg }) { this.startT = t; this.p = p; this.x = x; this.y = y; this.pg = pg; this.isDead = false; } draw({ t }) { const p = this.p; const pg = this.pg; const tw = t - this.startT; if (tw > 1) { this.isDead = true; return; } { const alpha = EasingFunctions.easeInOutCubic(1 - tw); pg.stroke(255, alpha * 255); pg.noFill(); } { const ease = EasingFunctions.easeOutCubic(tw); pg.circle(this.x, this.y, ease * width / 4); } } } class DrawerManager { constructor() { this.drawers = []; } add(a) { this.drawers.push(a); } update({ t }) { for (const drawer of this.drawers) { drawer.draw({ t }); } for (let i = this.drawers.length - 1; i >= 0; i--) { if (this.drawers[i].isDead) { this.drawers.splice(i, 1); } } } } const s = (p) => { const synths = {}; const ticker = new Ticker(); const mainLayer = p.createGraphics(width, height); p.drawers = new DrawerManager(); const sticks = []; let isPlaying = false; let perc; p.preload = () => { } p.setup = () => { p.createCanvas(width, height, p.WEBGL); p.frameRate(60); sticks.push(new Stick({ p, x: -width / 4, y: 0, pg: mainLayer })); sticks.push(new WaveStick({ p, x: width / 4, y: 0, pg: mainLayer })); for (const stick of sticks) { p.drawers.add(stick); } ticker.on(({ tickCount }) => { return tickCount % 4 == 2 && Math.floor(tickCount / 4) < 1 }, () => { if (isPlaying) { t = p.millis() * 0.001; for (const stick of sticks) { stick.bang({ t }); } setTimeout(() => { synths.razor.triggerAttack(p.random([262, 294, 330]), 2); }, 250); setTimeout(() => { synths.razor.triggerRelease(); }, 2000 + 250); } }); ticker.on(({ tickCount }) => { return tickCount % 4 == 0 || tickCount == 4 * 3 - 1 }, () => { if (isPlaying) { t = p.millis() * 0.001; for (const stick of sticks) { stick.edgeBang({ t }); } setTimeout(() => { perc.triggerAttackRelease(); }, 250); } }); synths.sine = new Tone.Synth({ oscillator: { type: 'sine' } }).toMaster(); synths.sine.volume.setValueAtTime(-20, 0); synths.am = new Tone.AMSynth().toMaster(); synths.fm = new Tone.FMSynth().toMaster(); synths.sawtooth = new Tone.Synth({ oscillator: { type: 'sawtooth' } }).toMaster(); synths.triangle = new Tone.Synth({ oscillator: { type: 'triangle' } }).toMaster(); synths.square = new Tone.Synth({ oscillator: { type: 'square' } }).toMaster(); synths.pluck = new Tone.PluckSynth().toMaster(); synths.pluck.volume.setValueAtTime(-20, 0); synths.metal = new Tone.MetalSynth().toMaster(); synths.metal.volume.setValueAtTime(-20, 0); synths.noise = new Tone.NoiseSynth().toMaster(); synths.noise.volume.setValueAtTime(-20, 0); perc = synths.noise; synths.razor = new Razor(); } p.mouseClicked = () => { runButtonClicked(); } p.keyPressed = () => { // runButtonClicked(); } p.draw = () => { let t = p.millis() * 0.001; ticker.update(); p.background(0); mainLayer.push(); mainLayer.clear(); mainLayer.translate(mainLayer.width / 2, mainLayer.height / 2); p.drawers.update({ t }); mainLayer.pop(); p.imageMode(p.CENTER); p.image(mainLayer, 0, 0); } let isSetup = false; let runButtonClicked = () => { isPlaying = !isPlaying; if (isSetup == false) { ticker.start(); isSetup = true; } } } class Razor { constructor() { this.isSetup = false; this.synths = []; this.numSynths = 32; for (let i = 0; i < this.numSynths; i++) { this.synths[i] = new Tone.Synth({ oscillator: { type: 'sine' } }).toMaster(); this.synths[i].volume.value = -40; } } // setup() { // if (this.isSetup) return; // this.isSetup = true; // } triggerAttack(freq, t) { for (let i = 0; i < this.synths.length; i++) { this.synths[i].triggerAttack(freq); this.synths[i].frequency.linearRampTo(freq * (i + 1), t) } } triggerRelease() { for (let i = 0; i < this.synths.length; i++) { this.synths[i].triggerRelease(); } } connect() { //fakefakefake } } let myp5 = new p5(s, document.getElementById('p5sketch'));
23 Mar 2020